BoardBrain Labs

our story

Small studio. Big outcomes.

Remote playtests, rules & systems polish, and tidy TTS builds—everything you need to go from promising prototype to pitch- or Kickstarter-ready, with evidence you can act on this week.

We started as a small circle of gamers and designers who just wanted to bring more fun into the world. Then we tried to publish our own work and hit the reality every creator knows: great ideas aren’t enough in a crowded, fast-moving market.
Luckily, our table wasn’t one-note — we had entrepreneurs, mathematicians, and artists in the mix. We turned that range into a practice: clear test questions, cleaner tables, and feedback that showed evidence, not just vibes.
Step by step, we built what we needed: playtest rubrics that spotlighted real friction, tidy TTS builds with teach-friendly touches, and rapid prototyping that used AI to explore options without shortcutting craft.
Friends noticed. Then friends-of-friends. Designers kept asking to “borrow the system,” and we kept saying yes. To keep our promises, we organized: simple briefs, private deliveries, and on-deadline reports that make the next test obvious.
That’s how the studio became an agency. Today we bring the same spirit — quiet craft, generous help, measurable outcomes — to an integrated game optimization system you can plug into your process. Your game stays yours; we just help it ship stronger, sooner.

2021

Kitchen-table beginnings
We began at kitchen tables — paper prototypes, tangled rules, and early playtests that taught us clarity beats vibes.

2022

From opinions to evidence
We shifted from opinions to evidence — timestamps, rubrics, and acceptance targets that turned feedback into actionable decisions.

2023

The studio takes shape
What worked for our games became a studio — remote-first workflows, private delivery, and on-deadline reports that keep momentum.

2024

Craft + speed, online and on-table
We pair craft with speed — swift prototypes, tidy TTS builds, and rulebooks that teach, so iteration actually accelerates.

2025

Built for indies; pointed at launch
Today we serve indies with clear questions, usable outputs, and next-test plans that move games toward launch.
Game Wizard
core values

What makes us different

Evidence over opinions

We don’t guess. We test. Timestamps, rubrics, and acceptance targets turn “feedback” into decisions you can make this week.

Built for indies

Lean scopes, clear pricing, and deliverables you can actually use. No bloat, no mystery — just momentum between tests.

Private by default

Your IP stays yours. NDA-friendly workflows, redacted samples, and tidy delivery that keeps your work off the rumor mill.

Craft × Speed

Clean TTS builds, rapid prototypes, and on-deadline reports. We keep quality high and cycle time short so iteration doesn’t stall.

Our core talent
team 1
Floyd Miles
Creative Director
Ron Wilson
Lead Animator
Arlene Bell
Technical Artist
team 4
Matt Jones
Character Artist
Robert Fox
Gameplay Engineer
team 6
Scott Doe
Concept Artist
Cody Fisher
Audio Designer
Elena Pena
IT support
Promise

Standards We Hold

0 h

QS report turnaround

Quickstart playtests deliver within 72 hours.
0 d

Deep Dive turnaround

Scoped analysis and next-step plan in under 7 days.
0 +

Rubric checks per session

Structured criteria — evidence, not vibes.
0 %

Private by default

NDA-friendly workflows and redacted samples.
Clients

Who We Help

Designers and small teams who want evidence, not opinions — and a plan they can run this week.

First-Time Designer

Make first plays fast and friendly. We clean up the rules teach, set a tidy TTS table, and run a Quickstart to find real friction.

Iterating Indie

AI helps us explore options quickly; humans lock in legibility, hierarchy, and consistency. You get speed without the mush.

 

Small Publisher

Need demo-ready builds and shareable receipts. We deliver tidy TTS, teach-mode touches, and redacted reports your team can act on.

“BoardBrain Labs took our messy mid-dev build, set a clean TTS table with teach-mode touches, and gave us receipts — not vibes. The report landed in 72 hours with timestamps, rubrics, and a next-test plan we could run the same week.”

Elena Park, Creative Director, DreamScape Games
Elena Park Creative Director, DreamScape Games

“For PnP releases, clarity makes or breaks adoption. BoardBrain Labs restructured our rules and delivered a tidy TTS teach mode, plus a redacted share pack our remote testers could run without us. The acceptance targets ended the back-and-forth and kept the schedule on track.”

Noah Whitfield, Managing Editor, Print and Play Press
Noah Whitfield Managing Editor, Print-and-Play Press

“We design after hours in a basement. BoardBrain Labs met us there with evidence — A/B toggles for the smallest useful change, first turn under ten minutes, and a report we could act on immediately. It cut a week of debate and let us ship the patch next sprint.”

Rae Donovan, Studio Lead, Cellar Table Games
Rae Donovan Studio Lead, Cellar Table Games
Adventure Paladin

The call rings out for heroes. Adventure awaits!

Turn your rules nerd brain into a paid side quest. Help shape real games, have fun at the table, and get compensated for the hours you’d be thinking about this stuff anyway.