BoardBrain Labs

Prototype Asset & PnP Designer

What you’ll do

You’ll turn rough game components into clean, readable prototype assets and print-and-play files that make it easier to test, teach, and iterate.

  • Create clear layouts for cards, boards, mats, player aids, and tokens using provided content.
  • Design simple, functional iconography and visual systems (not final illustration) to support rules and state.
  • Build prototype-ready files for both:
    • Tabletop play (print-and-play PDFs, cut sheets), and
    • Digital play (asset exports suitable for TTS / other platforms).
  • Apply basic accessibility good practices (contrast, font size, hierarchy, redundancy between icon/text).
  • Keep typography and visual language consistent across all components.
  • Prepare organized, layered source files so designers can update values and text without rebuilding from scratch.
  • Work from design briefs, sketches, spreadsheets, or messy screenshots and turn them into clean prototype layouts.
  • Communicate clearly about constraints (print margins, token sizes, file weights, etc.) and suggest practical solutions.

What you bring

  • Experience designing for print, UI, or similar: you’re comfortable laying out information-dense content.
  • Proficiency in at least one layout/vector tool (e.g., Affinity, InDesign, Illustrator, Figma, or similar).
  • Strong sense for clarity and hierarchy: you know how to make the “right” information pop at the table.
  • Familiarity with modern board games and the kinds of components they use.
  • Ability to follow a style guide or create a lightweight one when needed.
  • Reliable communication, file handoff, and respect for deadlines.

Nice to have

  • Prior experience with board game prototypes, PnP files, or TTS asset packs.
  • Basic understanding of accessibility in tabletop (color blindness, legibility, information load).
  • Comfort preparing assets for digital tables (cropping, padding, export settings, naming conventions).
  • Experience working with AI-assisted visuals, with a focus on transparency and easy replacement later.
  • Light familiarity with tools like Google Sheets/Airtable for pulling in card data.

Compensation

  • Freelance, remote role.
  • Per-project or hourly, depending on scope (number of components, formats, and revisions).
  • Please share your preferred rate range and an estimate of how many hours/projects you can take on per month.

How to apply

Submit the following via the application form:

  • 3–6 samples of relevant work (prototypes, UI, PnP files, information-dense layouts, etc.).
  • A short note (150–250 words) on how you think about clarity and usability in prototype components.
  • A brief list of tools you use (layout/vector software, any automation or data-merge workflows).
  • Your time zone, typical availability, and whether you prefer per-project or hourly work.

If you haven’t worked on board game prototypes yet, focus on work that shows you can organize complex information clearly and adapt to a new format.

Job Types: Freelance
Job Locations: Remote

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