Systems & Balance Designer
Dig into core loops, economies, and pacing, then use both intuition and light modeling to spot snowballing, dead turns, and edge cases — and propose focused tweaks that bring the game back into balance.
Dig into core loops, economies, and pacing, then use both intuition and light modeling to spot snowballing, dead turns, and edge cases — and propose focused tweaks that bring the game back into balance.
Translate tabletop designs into polished Tabletop Simulator builds, wiring up layouts, quality-of-life scripting, and simple automation so designers and testers can focus on play, not setup.