BoardBrain Labs

Prototyping

overview

Get it playable. Learn faster.

Your game is ahead of your art — that’s normal. We build clear, test-ready assets so you can validate mechanics, teach flow, and UX without waiting on illustration. Clarity first, pretty later.

What we make:

Readable placeholder components—cards, boards/mats, icons, tokens, UI elements—assembled into a Tabletop Simulator mod for immediate play. On request, we also export digital PnP files (print-friendly PDFs and dielines) for at-home testing. (We don’t handle printing or shipping.)

How we work:

We wireframe the essentials, use AI to accelerate placeholder iconography and layout exploration, then human-edit for legibility and fit. You get a tidy TTS table, optional A/B-ready variants, and labeled assets you can hand to your artist later.

What this isn’t:

Not final art or art direction. Prototypes exist to answer questions quickly. We watermark and label outputs so nothing “accidentally ships.”

Why Prototype With Us

Built for learning, not looks

We strip your game to clear, testable parts so sessions answer real questions — mechanics, teach flow, and UX — without waiting on art.

 

Fast, then precise

AI helps us explore options quickly; humans lock in legibility, hierarchy, and consistency. You get speed without the mush.

 

TTS-native, PnP-friendly

Everything lands in a tidy Tabletop Simulator mod for instant play, with optional PnP PDFs for home tests. SVG masters ride along for painless edits later.

 

A/B without the rebuild

We set up light variants and toggles so you can compare wording, costs, or layouts in minutes—not weeks.

 

Clean handoff to art

Style tokens, SVG icon sets, and redlines make it easy for your illustrator to replace placeholders with final art when you’re ready.

Move from idea to playable — without waiting on art.
deliverables

What You Get

Prototype Asset Pack (SVG/PNG)

Clean, legible placeholders for cards, boards/mats, icons, tokens, and UI. Organized, named, and ready for quick edits or handoff to your artist.

Playable TTS Table

A tidy Tabletop Simulator setup with labeled components and sensible defaults, so your first reps happen fast.

 

PnP PDFs (optional)

Print-friendly sheets and dielines for at-home tests. We deliver files only — no printing or shipping.

A/B-Ready Variants

Light toggles or duplicate components so you can compare wording, costs, or layouts without rebuilding the table.

 

README & Changelog

Plain-English notes on setup, controls, and what changed this round. Everything clearly marked “Prototype.”

 

Accessibility Notes (optional)

Quick checks for contrast, icon redundancy, and color-blind safety—so more players can give you cleaner feedback.

process

How Prototyping Works

A clear path from idea to playable. Minimal friction, tight feedback loops.

Quick Brief & Scope

Share components, your top questions, and any constraints (player count, teach goals, accessibility). We align on what’s in/out and lock a sensible timeline.

 

Wire the Essentials

We draft low-fidelity cards, mats, icons, and UI. Typography and sizing get set early, so everything reads at arm’s length.

 

AI Assist, Human Edit

AI helps us explore options fast; we then refine by hand for legibility and consistency. Where helpful, we add basic accessibility checks (contrast, icon redundancy).

Build the Table + PnP

Assets go into a tidy TTS mod with zones, snap points, and camera bookmarks. If you want home testing, we also export PnP PDFs. Light A/B variants are set up where comparing wording, costs, or layouts will help.

Micro-Test & Handoff

We run a short internal pass to catch friction, then deliver: the TTS save (private), the SVG/PNG asset pack, optional PnP PDFs, and a concise README + changelog—everything clearly labeled “Prototype.”

technical

AI, used responsibly

So you move faster, not fuzzier.

Why it helps you:

Faster trials, cleaner A/Bs, and SVG masters you can hand to an illustrator later — without redoing the work.

What it’s for:

We use AI to explore options quickly—icons, textures, layout sketches—then we edit by hand for clarity and consistency.

What it isn’t:

Not final art. Prototype outputs are clearly labeled and watermarked so nothing “accidentally ships.”

Guardrails We Keep

Original shapes, not mimicry

We design simple, readable forms for testing—no style-cloning of living artists or franchises.

 

No IP lookalikes

Prompts avoid brand/trademark-adjacent language. If something feels close, we redraw it.

 

Clear provenance

Changelog notes what was AI-assisted vs. hand-drawn, so you (and your artist) know what to keep or replace.

 

Private by default

Your files stay private; prompts are scrubbed of project details before any AI use.

add-ons

Good Pairings

Add-ons that play nice.

Quickstart Playtest

One focused session with outside players to validate readability and flow. You get receipts, not vibes.

 

Rules & Systems Tune-Up

Light edits to wording, costs, and loop clarity based on what the prototype reveals—so tests measure the right thing.

 

TTS QoL Scripting

Shuffle, reset, counters, and simple A/B toggles (light Lua) that make repeat tests painless.

PnP Ready Pack

Print-friendly PDFs with cut marks and assembly notes, plus a short testing guide for at-home sessions.

 

Accessibility Booster

Contrast passes, icon redundancy, and color-safe palettes so more testers can participate without friction.

Variant Lab

A tidy folder of side-by-side component versions (labels and notes included) so you can compare options without rebuilding.

faqs

Popular Questions

Prototype

What exactly do you mean by “prototype”?

A clear, test-ready version of your game’s components — cards, boards/mats, icons, tokens, and UI — built to answer design questions quickly. It’s not final art or layout for publication.

We provide digital PnP files (print-friendly PDFs and dielines) you can print at home or via a service. We don’t handle printing or shipping.

We don’t recommend it. Prototype art is intentionally simple and labeled “Prototype.” Use it to learn fast; hand the included SVG/icon set and specs to your illustrator for the final look.

A component list, your top questions (what you’re trying to learn), constraints (player count, teach goals, accessibility), and any existing assets you want us to reference.

Depends on scope and asset readiness. Simple card+icon passes go quickly; multi-board builds or complex icon systems take longer. We’ll give a scoped timeline after a short brief.

  • A private TTS table (ready to play)
  • An asset pack (SVG/PNG)
  • Optional PnP PDFs
  • A README + changelog with everything clearly marked “Prototype”
  • Yes. We include light variants/toggles so you can compare wording, costs, or layouts without rebuilding the table.

    On request, we run quick checks for contrast, icon redundancy, and color-blind safety, and include notes for future art.

    Yes, but we’ll still label the build as a prototype and keep clarity as the top priority (size, contrast, hierarchy). If something reduces readability, we’ll flag it.

    We can. Prototyping pairs well with our Quickstart Playtest for fast, outside feedback. If rules/loops need work, we can loop in Rules & Systems support.

    AI Use

    Do you use AI images?

    We may use AI to draft placeholder iconography and textures or to speed layout exploration — then we edit by hand for clarity and consistency. Final games should replace any AI-assisted placeholders with illustrator-made art.

    For prototyping purposes, yes: our use is focused on non-final, functional placeholders. We avoid prompts or outputs that imitate living artists, brands, or protected IP, and we keep a provenance note in the changelog.

    No. Your files remain private. We don’t opt your materials into model training, and we scrub prompts of project details.

    We design original, generic shapes (e.g., resource pips, arrows) and avoid trademark-adjacent language. If something feels close, we redraw it.

    You receive a license to use the prototype assets for development, playtesting, pitching, and internal docs. Our internal templates and libraries stay ours. For anything custom we create, you’ll have rights to use it in your game; we still recommend replacing placeholders with final art before publishing.

    We strongly advise no. Treat AI-assisted visuals as temporary. When you’re ready to publish, replace them with commissioned art and final layout.

    Yes. If you don’t have one, we can provide a simple mutual NDA.

    Scope - Pricing - Changes

    How do you price this work?

    Scope varies widely, so we quote after a short brief. You’ll see what’s included, timeline, and any useful add-ons (playtest, scripting, etc.).

    No stress. If goals shift, we’ll re-scope together before proceeding — no surprises.

    Yes. We include a short window for minor fixes and can schedule additional iterations or variants as you learn from tests.

    Platforms & Files

    Is this only for Tabletop Simulator?

    TTS is our default for speed and stability. If you need Tabletop Playground or Tabletopia, tell us in the brief — some features may differ.

    SVG/PNG for components; PDFs for PnP; and a TTS save/workshop item (private). Fonts and any licensed assets are referenced with usage notes.

    Gladly. We’ll pass along the SVG/icon set, style tokens, and redlines so final art swaps in cleanly.

    Leave a request

    Start a Prototype Brief

    Contact Beacon Back

    Get it playable. Share components and top questions — we’ll scope a clear, test-ready build (TTS first, PnP optional) and send a quote.

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