BoardBrain Labs

overview

Projects & proof for indie board games

Selected indie board-game projects we’ve helped across the finish line — from early prototypes getting their first structured tests to campaigns headed for reviewers or crowdfunding. Each one came through for some mix of playtesting, rules & systems work, TTS builds, or prototype assets, all aimed at giving you evidence-backed next steps instead of guesswork.

Most of our work lives under NDA, so what you see here is a mix of anonymized and shareable examples that reflect how we support designers at the table.
works

Our Projects

A few of the board-game projects we’ve supported with cleaner rules, tighter systems, and testable TTS builds.

Click “Details” on any project to see what we worked on and the impact at the table.
Services
Game Types
Mechanics
Genre
project 15

Fae & Fury

project 15

Grimthor

project 6

HyperSpeed

Our Core Values

How we treat every game we touch

Different designers, different genres —
same backbone of clean tests, clear reports,
and respect for the work you’ve already put in.

Evidence over opinions

We only ship recommendations we can back with receipts: timestamps, quotes, and simple metrics pulled from real sessions. Every project in this portfolio earned its changes at the table, not in a vacuum.

Most of our projects live on Tabletop Simulator. You get tidy mods, clear runbooks, and facilitation that feels like a well-run event, not a chaotic game night. Sessions stay focused so your data stays usable.

No walls of text you’ll never read. We hand back short briefs, prioritized fix lists, and next-test plans you can actually run this week — the same style of reports that sit behind the projects shown here.

Clear scopes, defined timelines, and no mystery retainers. Whether it’s a quick sanity-check or a deeper pass, you’ll know exactly what’s included and what happens after the work you’re seeing on this page.

Most of our favorite projects live under NDA. What you see here is either anonymized, redacted, or shared with permission — but your own files, rules, and reports stay yours, off-stream and off-display by default.

You don’t have to commit to a huge engagement to show up on our roster. Many of these projects started with a small Quickstart-style test, then grew only when the designer saw the value in pushing further.

Game Wizard
fire spot
next step

Ready to talk about your game?

Contact Beacon Back

If seeing these projects sparked ideas for your own game, tell us about it. Share a quick overview, what stage you’re in, and where things feel stuck — we’ll reply with clear options and a realistic scope, not a hard sell.

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